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ActPC-Chem: Discrete Active Predictive Coding for Goal-Guided Algorithmic Chemistry as a Potential Cognitive Kernel for Hyperon & PRIMUS-Based AGI

arXiv.org Artificial Intelligence

We explore a novel paradigm (labeled ActPC-Chem) for biologically inspired, goal-guided artificial intelligence (AI) centered on a form of Discrete Active Predictive Coding (ActPC) operating within an algorithmic chemistry of rewrite rules. ActPC-Chem is envisioned as a foundational "cognitive kernel" for advanced cognitive architectures, such as the OpenCog Hyperon system, incorporating essential elements of the PRIMUS cognitive architecture. The central thesis is that general-intelligence-capable cognitive structures and dynamics can emerge in a system where both data and models are represented as evolving patterns of metagraph rewrite rules, and where prediction errors, intrinsic and extrinsic rewards, and semantic constraints guide the continual reorganization and refinement of these rules. Using a virtual "robot bug" thought experiment, we illustrate how such a system might self-organize to handle challenging tasks involving delayed and context-dependent rewards, integrating causal rule inference (AIRIS) and probabilistic logical abstraction (PLN) to discover and exploit conceptual patterns and causal constraints. Next, we describe how continuous predictive coding neural networks, which excel at handling noisy sensory data and motor control signals, can be coherently merged with the discrete ActPC substrate. Finally, we outline how these ideas might be extended to create a transformer-like architecture that foregoes traditional backpropagation in favor of rule-based transformations guided by ActPC. This layered architecture, supplemented with AIRIS and PLN, promises structured, multi-modal, and logically consistent next-token predictions and narrative sequences.


R-Bot: An LLM-based Query Rewrite System

arXiv.org Artificial Intelligence

Query rewrite is essential for optimizing SQL queries to improve their execution efficiency without changing their results. Traditionally, this task has been tackled through heuristic and learning-based methods, each with its limitations in terms of inferior quality and low robustness. Recent advancements in LLMs offer a new paradigm by leveraging their superior natural language and code comprehension abilities. Despite their potential, directly applying LLMs like GPT-4 has faced challenges due to problems such as hallucinations, where the model might generate inaccurate or irrelevant results. To address this, we propose R-Bot, an LLM-based query rewrite system with a systematic approach. We first design a multi-source rewrite evidence preparation pipeline to generate query rewrite evidences for guiding LLMs to avoid hallucinations. We then propose a hybrid structure-semantics retrieval method that combines structural and semantic analysis to retrieve the most relevant rewrite evidences for effectively answering an online query. We next propose a step-by-step LLM rewrite method that iteratively leverages the retrieved evidences to select and arrange rewrite rules with self-reflection. We conduct comprehensive experiments on widely used benchmarks, and demonstrate the superior performance of our system, R-Bot, surpassing state-of-the-art query rewrite methods.


Autoverse: An Evolvable Game Langugage for Learning Robust Embodied Agents

arXiv.org Artificial Intelligence

We introduce Autoverse, an evolvable, domain-specific language for single-player 2D grid-based games, and demonstrate its use as a scalable training ground for Open-Ended Learning (OEL) algorithms. Autoverse uses cellular-automaton-like rewrite rules to describe game mechanics, allowing it to express various game environments (e.g. mazes, dungeons, sokoban puzzles) that are popular testbeds for Reinforcement Learning (RL) agents. Each rewrite rule can be expressed as a series of simple convolutions, allowing for environments to be parallelized on the GPU, thereby drastically accelerating RL training. Using Autoverse, we propose jump-starting open-ended learning by imitation learning from search. In such an approach, we first evolve Autoverse environments (their rules and initial map topology) to maximize the number of iterations required by greedy tree search to discover a new best solution, producing a curriculum of increasingly complex environments and playtraces. We then distill these expert playtraces into a neural-network-based policy using imitation learning. Finally, we use the learned policy as a starting point for open-ended RL, where new training environments are continually evolved to maximize the RL player agent's value function error (a proxy for its regret, or the learnability of generated environments), finding that this approach improves the performance and generality of resultant player agents.


Learned Graph Rewriting with Equality Saturation: A New Paradigm in Relational Query Rewrite and Beyond

arXiv.org Artificial Intelligence

Query rewrite systems perform graph substitutions using rewrite rules to generate optimal SQL query plans. Rewriting logical and physical relational query plans is proven to be an NP-hard sequential decision-making problem with a search space exponential in the number of rewrite rules. In this paper, we address the query rewrite problem by interleaving Equality Saturation and Graph Reinforcement Learning (RL). The proposed system, Aurora, rewrites relational queries by guiding Equality Saturation, a method from compiler literature to perform non-destructive graph rewriting, with a novel RL agent that embeds both the spatial structure of the query graph as well as the temporal dimension associated with the sequential construction of query plans. Our results show Graph Reinforcement Learning for non-destructive graph rewriting yields SQL plans orders of magnitude faster than existing equality saturation solvers, while also achieving competitive results against mainstream query optimisers.


LLM-R2: A Large Language Model Enhanced Rule-based Rewrite System for Boosting Query Efficiency

arXiv.org Artificial Intelligence

Query rewrite, which aims to generate more efficient queries by altering a SQL query's structure without changing the query result, has been an important research problem. In order to maintain equivalence between the rewritten query and the original one during rewriting, traditional query rewrite methods always rewrite the queries following certain rewrite rules. However, some problems still remain. Firstly, existing methods of finding the optimal choice or sequence of rewrite rules are still limited and the process always costs a lot of resources. Methods involving discovering new rewrite rules typically require complicated proofs of structural logic or extensive user interactions. Secondly, current query rewrite methods usually rely highly on DBMS cost estimators which are often not accurate. In this paper, we address these problems by proposing a novel method of query rewrite named LLM-R2, adopting a large language model (LLM) to propose possible rewrite rules for a database rewrite system. To further improve the inference ability of LLM in recommending rewrite rules, we train a contrastive model by curriculum to learn query representations and select effective query demonstrations for the LLM. Experimental results have shown that our method can significantly improve the query execution efficiency and outperform the baseline methods. In addition, our method enjoys high robustness across different datasets.


X-RLflow: Graph Reinforcement Learning for Neural Network Subgraphs Transformation

arXiv.org Artificial Intelligence

Tensor graph superoptimisation systems perform a sequence of subgraph substitution to neural networks, to find the optimal computation graph structure. Such a graph transformation process naturally falls into the framework of sequential decision-making, and existing systems typically employ a greedy search approach, which cannot explore the whole search space as it cannot tolerate a temporary loss of performance. In this paper, we address the tensor graph superoptimisation problem by exploring an alternative search approach, reinforcement learning (RL). Our proposed approach, X-RLflow, can learn to perform neural network dataflow graph rewriting, which substitutes a subgraph one at a time. X-RLflow is based on a model-free RL agent that uses a graph neural network (GNN) to encode the target computation graph and outputs a transformed computation graph iteratively. We show that our approach can outperform state-of-the-art superoptimisation systems over a range of deep learning models and achieve by up to 40% on those that are based on transformer-style architectures.


MCTS-GEB: Monte Carlo Tree Search is a Good E-graph Builder

arXiv.org Artificial Intelligence

Rewrite systems [6, 10, 12] have been widely employing equality saturation [9], which is an optimisation methodology that uses a saturated e-graph to represent all possible sequences of rewrite simultaneously, and then extracts the optimal one. As such, optimal results can be achieved by avoiding the phase-ordering problem. However, we observe that when the e-graph is not saturated, it cannot represent all possible rewrite opportunities and therefore the phase-ordering problem is re-introduced during the construction phase of the e-graph. To address this problem, we propose MCTS-GEB, a domain-general rewrite system that applies reinforcement learning (RL) to e-graph construction. At its core, MCTS-GEB uses a Monte Carlo Tree Search (MCTS) [3] to efficiently plan for the optimal e-graph construction, and therefore it can effectively eliminate the phase-ordering problem at the construction phase and achieve better performance within a reasonable time. Evaluation in two different domains shows MCTS-GEB can outperform the state-of-the-art rewrite systems by up to 49x, while the optimisation can generally take less than an hour, indicating MCTS-GEB is a promising building block for the future generation of rewrite systems.


Term Rewriting Based On Set Automaton Matching

arXiv.org Artificial Intelligence

In this article we investigate how a subterm pattern matching algorithm can be exploited to implement efficient term rewriting procedures. From the left-hand sides of the rewrite system we construct a set automaton, which can be used to find all redexes in a term efficiently. We formally describe a procedure that, given a rewrite strategy, interleaves pattern matching steps and rewriting steps and thus smoothly integrates redex discovery and subterm replacement. We then present an efficient implementation that instantiates this procedure with outermost rewriting, and present the results of some experiments. Our implementation shows to be competitive with comparable tools.


How AI Changed -- in a Very Big Way -- Around the Year 2000

#artificialintelligence

In "Hyping Artificial Intelligence Hinders Innovation" (podcast episode 163), Andrew McDiarmid interviewed Erik J. Larson, author of The Myth of Artificial Intelligence: Why Computers Can't Think the Way We Do (2021) (Harvard University Press, 2021) on the way "Machines will RULE!" Erik Larson has founded two two DARPA-funded artificial intelligence startups. Inthe book he urges us to go back to the drawing board with AI research and development. This portion begins at 01:59 min. A partial transcript and notes, Show Notes, and Additional Resources follow.


How One State Managed to Actually Write Rules on Facial Recognition

NYT > Technology

Though police have been using facial recognition technology for the last two decades to try to identify unknown people in their investigations, the practice of putting the majority of Americans into a perpetual photo lineup has gotten surprisingly little attention from lawmakers and regulators. Lawmakers, civil liberties advocates and police chiefs have debated whether and how to use the technology because of concerns about both privacy and accuracy. But figuring out how to regulate it is tricky. So far, that has meant an all-or-nothing approach. City Councils in Oakland, Portland, San Francisco, Minneapolis and elsewhere have banned police use of the technology, largely because of bias in how it works.